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Diary of a Game: Day 61
As promised, this release contains: Grappling hooks! Player death! Apart from that, there’s a basic score UI, and I’ve fixed the Windows and Linux builds (t...
1 file — 0.4.0-alpha+40fefee
Diary of a Game: Day 54
Just a quick release: Make things bouncier. Use the right stick to activate the paddle shield! Bounce bullets and bombs back at other players! Yes, bombs! New w...
1 file — 0.2.0-alpha+4bf0c90
Diary of a Game: Day 51
Yikes. Well, that was a gap and a half. I’m only getting back into development following a month-long haitus over the school holidays. But today I’m happy t...
Diary of a Game: Day 21
I’ve been distracted with other duties, and have only been chipping away slowly at Gravitas. The biggest changes since my last post are: Polygonal collision s...
Diary of a Game: Day 13
Not a lot of progress today. Weekend was super busy with my daughter having an end-of-term drama performance and a family trip to a farm to harvest vegetables...
Diary of a Game: Day 10
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Got camera controls working today, which involved mapping input from screen space to world space for each viewport in turn. The user can manipulate the active v...
Diary of a Game: Day 9
Got debug drawing working today for physics bodies, and then started working on a multi-camera system. I added a new Viewport component in Flecs that encapsulat...
Diary of a Game: Day 8
Well, what is it they say about best-laid plans? I went into the weekend full of vim and vigor, with a firm idea of what I wanted to achieve, and instead I woke...

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StickybugBug Reports
Something not working the way it should in a build? Please post details here, and we’ll get it fixed. Don’t forget t...
started by kranzky 89 days ago
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StickyideaGame Ideas
Got a concept to share? Please do so here!
started by kranzky 89 days ago
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StickyWelcome!
Hello early access peeps, it’s great to see you here! Please don’t forget to follow us to make sure that you get our...
started by kranzky 89 days ago
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