Game balancing
One Million or Dead » Devlog
It was too easy to get to $1M so I gave the player a more realistic savings rate (15%). In future I’ll probably tweak this so you can set it but it has an impact on happiness or something like that.
Anyway, here’s what I worked on:
- Game balance (see above).
- Coin based wealth visualization.
- Screen layouts.
You can play the demo on the main page. Enjoy!
Files
omod.zip Play in browser
Dec 01, 2021
One Million or Dead
Fear and greed and compound interest.
Status | In development |
Author | the punk collective |
Genre | Simulation, Educational |
Tags | Clicker, Idle, Math, Procedural Generation, Singleplayer, Text based |
More posts
- Put your money in the bankDec 08, 2021
- Mortality win-state and lose-stateNov 24, 2021
- Job difficulty, tax, and living expensesNov 17, 2021
- Now you can get a jobNov 10, 2021
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