Diary of a Game: Day 21
Gravitas » Devlog
I’ve been distracted with other duties, and have only been chipping away slowly at Gravitas. The biggest changes since my last post are:
- Polygonal collision shapes, with debug drawing too.
- Collision callbacks integrated with Flecs, and used to play sounds on collision.
- Proper pause mode, which also activates when switching screen modes or when the window loses focus.
- Got the player ship rendering.
Next on the agenda is hooking up player controls, and getting 4-player splitscreen happening. With any luck, this will all happen TOMORROW. I need to stop taking it slow!
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Gravitas
Cave flyer party game.
Status | Released |
Author | the punk collective |
Genre | Shooter |
Tags | Flying, Gravity, Local multiplayer, party-game, Physics, Retro |
More posts
- Gravitas Trailer UnleashedDec 31, 2021
- Diary of a Game: Day 111Dec 24, 2021
- Diary of a Game: Day 61Nov 02, 2021
- Diary of a Game: Day 54Oct 25, 2021
- Diary of a Game: Day 51Oct 22, 2021
- Diary of a Game: Day 13Sep 13, 2021
- Diary of a Game: Day 10Sep 10, 2021
- Diary of a Game: Day 9Sep 09, 2021
- Diary of a Game: Day 8Sep 08, 2021
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