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Gravitas
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Devlog
Gravitas Trailer Unleashed
December 31, 2021
by
kranzky
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Diary of a Game: Day 111
December 24, 2021
by
kranzky
And on the eleventy-first day of development, Gravitas launched! It’s cheap. It’s fun. It’s multiplayer! Perfect for a Festivus gathering. Get it today :)...
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Diary of a Game: Day 61
November 02, 2021
by
kranzky
As promised, this release contains: Grappling hooks! Player death! Apart from that, there’s a basic score UI, and I’ve fixed the Windows and Linux builds (they’ll be available later today). Have...
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Diary of a Game: Day 54
October 25, 2021
by
kranzky
Just a quick release: Make things bouncier. Use the right stick to activate the paddle shield! Bounce bullets and bombs back at other players! Yes, bombs! New wapon with splash damage. One press to la...
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Diary of a Game: Day 51
October 22, 2021
by
kranzky
Yikes. Well, that was a gap and a half. I’m only getting back into development following a month-long haitus over the school holidays. But today I’m happy to release the first alpha build to anyon...
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Diary of a Game: Day 21
September 21, 2021
by
kranzky
I’ve been distracted with other duties, and have only been chipping away slowly at Gravitas. The biggest changes since my last post are: Polygonal collision shapes, with debug drawing too. Collision...
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Diary of a Game: Day 13
September 13, 2021
by
kranzky
Not a lot of progress today. Weekend was super busy with my daughter having an end-of-term drama performance and a family trip to a farm to harvest vegetables. And the weather today was glorious, whic...
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Diary of a Game: Day 10
September 10, 2021
by
kranzky
1
Got camera controls working today, which involved mapping input from screen space to world space for each viewport in turn. The user can manipulate the active viewport, indicated with a red border, al...
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Diary of a Game: Day 9
September 09, 2021
by
kranzky
Got debug drawing working today for physics bodies, and then started working on a multi-camera system. I added a new Viewport component in Flecs that encapsulated a Raylib Camera2D and a RenderTexture...
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Diary of a Game: Day 8
September 08, 2021
by
kranzky
Well, what is it they say about best-laid plans? I went into the weekend full of vim and vigor, with a firm idea of what I wanted to achieve, and instead I woke up with terrible hayfever, which trigge...
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Diary of a Game: Day 3
September 03, 2021
by
kranzky
Starting to get into a rhythm. Worked on the starter kit throughout the day. Might not seem like a huge amount of progress, but, importantly, I am taking my time to get the foundations rock solid befo...
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Diary of a Game: Day 2
September 02, 2021
by
kranzky
Second day of work on Gravitas, my new game. This morning was spent following up on the launch of Smallest Quest , the latest game from The Punk Collective. To celebrate the launch, I put my previous...
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Diary of a Game: Day 1
September 01, 2021
by
kranzky
1
#diary
Well, here we are again. A month ago I published BLaTTiX , my first indie game. It was fun to make but hard to market. I’m sure that this is a common refrain. For my second game I’m going to try s...
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