Jump Effect
Star Maverick 64 » Devlog
Just playing with a timed anticipatory jump effect with super basic particles. Lazy Low-fi is an aesthetic right?
I kind of don’t mind it :)
Tech note: I’m using a co-routine to start the particle effect and start loading the scene asynchronously. When the scene is loaded I also wait further until the correct time has passed for the particle effect to be at the “jump point” before letting the scene transition.
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Star Maverick 64
Retro 3D Space Shooter
Status | Released |
Authors | the punk collective, beetlefeet |
Genre | Shooter |
Tags | Low-poly, Space, starfox |
Languages | English |
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- Object poolingMay 04, 2021
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