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Star Maverick 64
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Devlog
Play Star Maverick 64 for free
March 24, 2022
by
beetlefeet
2
I’ve decided to make Star Maverick 64 free (with an optional donation.) I want more people to play the game. I have been distracted with life and other projects so haven’t been able to market it c...
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Star Maverick 64 Launch!
October 01, 2021
by
beetlefeet
3
Star Maverick 64 is now available to purchase! What was intended to be an easy 3 month project blew out a bit and took almost exactly 6 months. I anticipate putting out a point release within a month...
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Controls for arcade spaceflight
July 06, 2021
by
beetlefeet
I’ve been struggling for a while with the controls for Star Maverick. I want them to be easy but also fun and expressive. I was fighting with the fact that I have 2 analog sticks and 2 analog trigge...
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Name change and new character
June 15, 2021
by
beetlefeet
Space Soup was always a temporary name. It was just a 20 second name from when this was going to be a 7 day GameJam game. Instead I thought it was fun and had potential and was worth making into somet...
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Weapons and targeting
May 27, 2021
by
beetlefeet
1
Added some weapon types and a system for switching through them. Also overhauled the targeting system so it is more useful for things (like starting a conversation with an npc ship etc). I am hoping t...
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Jump Effect
May 20, 2021
by
beetlefeet
1
Just playing with a timed anticipatory jump effect with super basic particles. Lazy Low-fi is an aesthetic right? I kind of don’t mind it :) Tech note: I’m using a co-routine to start the particle...
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That's no moon...
May 17, 2021
by
beetlefeet
1
#bug
My sister was play testing when I noticed a weird clump of pixels in the distance. Hmm fly towards that… What is that… I can’t remember putting it there but it’s a TextMeshPro object just happ...
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Linux build is up
May 07, 2021
by
beetlefeet
#linux, #unity, #build
As part of the latest push I added a linux build. No idea if it works very well as I don’t have a linux machine at the moment. Let me know if it does or not, or if you have linux and want access to...
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Object pooling
May 04, 2021
by
beetlefeet
#technical
This is not a very interesting update but something I knew I had to do at some point. I added object pooling to Space Soup for the bullets and impacts. Technical details follow. Object pooling for tho...
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Developing Space Soup in Public
April 28, 2021
by
beetlefeet
1
So I am working on a small solo project. Codename: Space Soup. The goal is to ship in July 2021 (with something worth selling!) This is smaller scope game to learn how to ship and get my Unity chops u...
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Some more basic necessities
April 28, 2021
by
beetlefeet
Added (Animated!!) main title screen Also some options to pause menu. You can disable the CRT effects (bloom, chromatic aberration, scanlines) and flip the Y-Axis controls...
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