Welcome Back 🐭
OK, mouse controls are back. They were lost after the Great Refactor to move everything to flecs. Glad to have you back, mousey. It’s been a while.
I took the opportunity to tweak controls and improve strafing at the same time.
Shadows and reflections were also lost in the GR, and for similar reasons. But they were relatively easy to reimplement in flecs as child entities. Things like properly reflecting animating explosions just worked out of the box, which was nice.
On to metaballs!
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