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Devlog
BLaTTiX is on Sale!
September 03, 2021
by
kranzky
BLaTTiX is on sale! For the whole of September! It’s 60% off! That’s just two bucks! Yay! Even better, if you buy BLaTTiX, you can get our new game, Smallest Quest , for just 99 cents! That’s a...
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Small QOL Update
August 23, 2021
by
kranzky
Just a small update today based on some feedback from the good people over at the /r/playmygame subreddit: A sound now plays when you do damage to enemies, making it easier to know that your bullets a...
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Diary of a Game
August 06, 2021
by
kranzky
It was a lot of fun making BLaTTiX. Well, the first 90% was at least. That’s when I got to solve lots of interesting technical problems. But then I hit a wall; I had a tech demo but no gameplay, and...
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🚀 BLaTTiX Launches!
August 02, 2021
by
kranzky
BLaTTiX has been released! Yay! Here’s a gameplay trailer… Keep your eyes peeled for a postmortem in the coming days. Until then, have a play and let me know what you think!...
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The Home Stretch
July 31, 2021
by
kranzky
BLaTTiX releases in 25 hours time! Here’s the final beta build before then, with the following improvements: Bigger and better asplosions. Improved collision detection. All enemy behaviour implement...
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Beasties
July 28, 2021
by
kranzky
With the launch of BLaTTiX just around the corner, today’s release showcases the beasties that will appear in the final game. Check out the rogue’s gallery below… Ummm… don’t try to listen t...
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🏁 Trailblazer
July 25, 2021
by
kranzky
New beta version available to test! I can see the finish line from here… The main change is a functional warp sequence / bonus level between planets, complete with obstacles, stars, a trail of colle...
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On a Roll
July 21, 2021
by
kranzky
Let’s keep the momentum going with a sneaky release: Improved health collectables; they look better and make sound. Flash the radar green when health is replenished. Final palette for each of the fi...
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A Healthy Update ❤️
July 20, 2021
by
kranzky
1
The kids are back at school and our trip down south is behind us, which can only mean one thing: a new release! This one is fairly minor, but it’s nice to have some semblance of momentum. In this up...
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General Tweakage
July 11, 2021
by
kranzky
Just a small update to the beta with the following improvements: Different colour scheme for each planet. Improved shader fading. Better placeholder win / lose screens. Multiple arenas per planet. Res...
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The Beta Variant
July 06, 2021
by
kranzky
Announcing the BLaTTiX beta version! If you’ve been testing via the Itch App, I thank you, and also advise that you’ll need to manually choose to download this instead of just launching the alpha...
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Amuse-bogue
July 02, 2021
by
kranzky
By way of an hors d’œuvre to whet your appetite for the release of Blattix later this year, I present a bite-sized collection of funny bug videos that I’ve collected in recent days while implemen...
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Shiny Morphin' Balls
June 29, 2021
by
kranzky
Another small update. The options screen now features an Amiga-esque vectorball demo of 64 shiny gold and silver balls that morph into different shapes. Yay! There are a coupla more changes too: Refac...
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Starry Eyes
June 25, 2021
by
kranzky
It’s full of stars. Just a fun, quick release to end a week of pfitful sleep due to vaccine afterglow. Flickering stars on the title screen! A 3D starfield on the options screen! And scrolly stars o...
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☠️ Death Arrives
June 20, 2021
by
kranzky
This release adds a damage component to all entities. This imparts health to metaballs, meaning that they may take multiple shots to destroy. It also means that the player now has a health bar, and ca...
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MetaBalls FTW
June 14, 2021
by
kranzky
1
Well, this took much longer than expected, as I went down a prefab rabbit-hole. I just couldn’t get things working the way I wanted in Flecs, so I backed out and changed the implementation. For the...
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Let's Punk!
June 05, 2021
by
kranzky
Kranzky has officially joined The Punk Collective. Please head over to their itch page to see what the other punks are cooking up. To celebrate, we’ve just pushed out v0.4.0 of the BLaTTiX alpha! Ne...
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Radar Rat Race
June 02, 2021
by
kranzky
Great day hacking away at Punk HQ with the collective. Managed to get a basic radar display working: Quite helpful when trying to clear levels! Apart from that, the latest build features: Better refle...
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Welcome Back 🐭
June 01, 2021
by
kranzky
OK, mouse controls are back. They were lost after the Great Refactor to move everything to flecs . Glad to have you back, mousey. It’s been a while. I took the opportunity to tweak controls and impr...
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UI and Options
May 27, 2021
by
kranzky
Finally implemented a basic UI with persistent game options. This took longer than expected as I went down a rabbit-hole of starting to wire up Nuklear before realising that I could simply create a ne...
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💥 Your Ball Asplode
May 24, 2021
by
kranzky
Explosion animations are in. Thanks to Flecs this was surprisingly simple to implement, given that there was no existing animation system. I just created a new Animated component like this: typedef st...
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Babby Steps
May 23, 2021
by
kranzky
Just a quick release which completes some more plumbing work left over from the flecs refactor, and which upgrades some of the game assets. Specifically… Added new font, crosshair and bullet assets...
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Rock On 🤘
May 18, 2021
by
kranzky
Blattix features ten rocking tracks by Ebunny , all of which are included in the latest alpha release. The title track, “Honest Soldier”, will play by default. Smash the Tab key to transition to a...
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Chasey
May 18, 2021
by
kranzky
I was tinkering with the collision system and somehow ended up with a bizarre physics bug, with a vectorball colliding with the ceiling and a bullet colliding with the vectorball setting off a bizarre...
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💪 Flecs Integration
May 16, 2021
by
kranzky
1
I’ve just pushed out a new version that hits a big milestone; Flecs has been fully integrated, which will make adding new gameplay features much easier. Other changes are: Crash on M1 processors (ho...
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Plumbing Work
May 04, 2021
by
kranzky
New version up with various adjustments based on feedback from my alpha peeps, along with improvements to collision detection and physics. Fix crash when no audio device available. Look harder for con...
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Alpha Builds Shipped
April 26, 2021
by
kranzky
Got release builds happening for Mac and Windows, which will make it possible to get some alpha testers downloading the game and providing feedback. Glad to finally have a Windows build; took the oppo...
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Recursive Black Hole
April 25, 2021
by
kranzky
Blattix! weirdness because I used bullets to mock up an explosion effect, causing explosions to destroy spawning vectorballs, which triggered new ones to spawn at the same location, and so recursion...
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Collisions + Reflections
April 24, 2021
by
kranzky
Working on collisions and wall reflections...
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What is Blattix?
April 22, 2021
by
kranzky
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