Shiny Morphin' Balls


Another small update. The options screen now features an Amiga-esque vectorball demo of 64 shiny gold and silver balls that morph into different shapes. Yay!

There are a coupla more changes too:

  • Refactor star trails to properly use Flecs via a new Trail component.
  • Add a new Morph component to translate prefab offsets on a schedule.
  • Flash the HUD when a collision occurs to notify the player.

We’re in lockdown and I’m just working on small things at the moment. Next will be some way of recharging your shields by collecting something when enemies are destroyed. After that, enemy waves and AI. And then we’ll be getting close to an actual beta.

Comments welcome!

Files

blattix-mac-alpha.zip 28 MB
Version 0.6.2-alpha+9224ffe Jun 29, 2021
blattix-linux-alpha.zip 28 MB
Version 0.6.2-alpha+9224ffe Jun 29, 2021
blattix-win-alpha.zip 27 MB
Version 0.6.2-alpha+9224ffe Jun 29, 2021

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